Welcome

Icewind Dale: Rime of the Frostmaiden

The sun has failed, the snow keeps swallowing the road, and the Dale still asks for heroes.

A land of endless winter lies sealed beneath the Frostmaiden's curse. Ten-Towns endures by torchlight, rumor, and stubborn courage while old things move under the ice. This campaign hub is the party's standing record of that struggle: the story so far, the people crossing the snow, and the latest signs of what the dark is preparing next.

Endless Winter Ten-Towns Survival Forgotten Ruins Frostmaiden's Shadow

The Premise

A frozen frontier pushed to the edge

Auril the Frostmaiden has locked Icewind Dale in unending night. Trade fails, fear grows, and every settlement survives one storm at a time. The party moves through that white darkness chasing missing caravans, strange omens, buried magic, and the secrets that will decide whether the Dale breaks or endures.

The World

A wilderness of black ice, hungry wind, and towns holding the line against collapse.

The Threat

Auril's winter is only the surface. Beneath it: old powers, hidden cults, and things better left buried.

The Journey

Each session adds another trail through the snow: alliances made, clues uncovered, and dangers still closing in.

Party Trail

Where the expedition stands in Icewind Dale

The planted Party flag shows the expedition's current position on the player map of the Dale.

Player map of Icewind Dale

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What Defines This Campaign

Isolation

Distance, cold, and failing supply lines turn every trip into a decision with weight.

Mystery

Ruins, rumors, and half-seen tracks keep the truth just beyond the lantern light.

Survival

The Dale does not hand out victories. It makes the party earn them in blood, frost, and resolve.