The Premise
A frozen frontier pushed to the edge
Auril the Frostmaiden has locked Icewind Dale in unending night. Trade fails, fear grows, and every settlement survives one storm at a time. The party moves through that white darkness chasing missing caravans, strange omens, buried magic, and the secrets that will decide whether the Dale breaks or endures.
The World
A wilderness of black ice, hungry wind, and towns holding the line against collapse.
The Threat
Auril's winter is only the surface. Beneath it: old powers, hidden cults, and things better left buried.
The Journey
Each session adds another trail through the snow: alliances made, clues uncovered, and dangers still closing in.